Package net.joseplay.allianceutils.DeBug
Class DebugListener
java.lang.Object
net.joseplay.allianceutils.DeBug.DebugListener
- All Implemented Interfaces:
org.bukkit.event.Listener
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidonBlockBreak(org.bukkit.event.block.BlockBreakEvent event) voidonBlockPlace(org.bukkit.event.block.BlockPlaceEvent event) voidonInventoryClick(org.bukkit.event.inventory.InventoryClickEvent event) voidonInventoryClose(org.bukkit.event.inventory.InventoryCloseEvent event) voidonInventoryOpen(org.bukkit.event.inventory.InventoryOpenEvent event) voidonPlayerBedEnter(org.bukkit.event.player.PlayerBedEnterEvent event) voidonPlayerBedLeave(org.bukkit.event.player.PlayerBedLeaveEvent event) voidonPlayerCommand(org.bukkit.event.player.PlayerCommandPreprocessEvent event) voidonPlayerDropItem(org.bukkit.event.player.PlayerDropItemEvent event) voidonPlayerInteract(org.bukkit.event.player.PlayerInteractEvent event) voidonPlayerInteractAtEntity(org.bukkit.event.player.PlayerInteractAtEntityEvent event) voidonPlayerInteractEntity(org.bukkit.event.player.PlayerInteractEntityEvent event) voidonPlayerItemConsume(org.bukkit.event.player.PlayerItemConsumeEvent event) voidonPlayerItemDamage(org.bukkit.event.player.PlayerItemDamageEvent event) voidonPlayerItemHeld(org.bukkit.event.player.PlayerItemHeldEvent event) voidonPlayerJoin(org.bukkit.event.player.PlayerJoinEvent event) voidonPlayerKick(org.bukkit.event.player.PlayerKickEvent event) voidonPlayerPickupItem(org.bukkit.event.player.PlayerPickupItemEvent event) voidonPlayerQuit(org.bukkit.event.player.PlayerQuitEvent event) voidonPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent event) voidonPlayerTeleport(org.bukkit.event.player.PlayerTeleportEvent event) voidonPlayerToggleFlight(org.bukkit.event.player.PlayerToggleFlightEvent event)
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Constructor Details
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DebugListener
public DebugListener(org.bukkit.plugin.java.JavaPlugin plugin)
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Method Details
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onPlayerJoin
public void onPlayerJoin(org.bukkit.event.player.PlayerJoinEvent event) -
onPlayerQuit
public void onPlayerQuit(org.bukkit.event.player.PlayerQuitEvent event) -
onPlayerInteract
public void onPlayerInteract(org.bukkit.event.player.PlayerInteractEvent event) -
onPlayerTeleport
public void onPlayerTeleport(org.bukkit.event.player.PlayerTeleportEvent event) -
onPlayerCommand
public void onPlayerCommand(org.bukkit.event.player.PlayerCommandPreprocessEvent event) -
onInventoryOpen
public void onInventoryOpen(org.bukkit.event.inventory.InventoryOpenEvent event) -
onInventoryClose
public void onInventoryClose(org.bukkit.event.inventory.InventoryCloseEvent event) -
onInventoryClick
public void onInventoryClick(org.bukkit.event.inventory.InventoryClickEvent event) -
onBlockBreak
public void onBlockBreak(org.bukkit.event.block.BlockBreakEvent event) -
onBlockPlace
public void onBlockPlace(org.bukkit.event.block.BlockPlaceEvent event) -
onPlayerDropItem
public void onPlayerDropItem(org.bukkit.event.player.PlayerDropItemEvent event) -
onPlayerPickupItem
public void onPlayerPickupItem(org.bukkit.event.player.PlayerPickupItemEvent event) -
onPlayerToggleFlight
public void onPlayerToggleFlight(org.bukkit.event.player.PlayerToggleFlightEvent event) -
onPlayerInteractEntity
public void onPlayerInteractEntity(org.bukkit.event.player.PlayerInteractEntityEvent event) -
onPlayerInteractAtEntity
public void onPlayerInteractAtEntity(org.bukkit.event.player.PlayerInteractAtEntityEvent event) -
onPlayerBedEnter
public void onPlayerBedEnter(org.bukkit.event.player.PlayerBedEnterEvent event) -
onPlayerBedLeave
public void onPlayerBedLeave(org.bukkit.event.player.PlayerBedLeaveEvent event) -
onPlayerItemConsume
public void onPlayerItemConsume(org.bukkit.event.player.PlayerItemConsumeEvent event) -
onPlayerItemDamage
public void onPlayerItemDamage(org.bukkit.event.player.PlayerItemDamageEvent event) -
onPlayerItemHeld
public void onPlayerItemHeld(org.bukkit.event.player.PlayerItemHeldEvent event) -
onPlayerKick
public void onPlayerKick(org.bukkit.event.player.PlayerKickEvent event) -
onPlayerRespawn
public void onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent event)
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